English Arabic Chinese (Simplified) French Hindi Japanese Korean Persian Portuguese Russian Spanish

Educational Games & Health Sciences

Class Details

This webinar will begin with an overview of educational games and their benefits. Rina Wehbe, University of Waterloo, will speak about her research and recent game “Above Water” which informs people about strategies for coping with anxiety. Zeb Mathews, University of Tennessee, will speak about his game, “PubWizard” which quizzes graduate level informatics students' knowledge of primary and secondary sources. This will be followed by an interactive exercise of exploring some of the National Institutes of Health (NIH) & National Library of Medicine (NLM) endorsed games. A Q&A session will follow. Are you interested in creating a game? We’ll have an exit survey to discuss hosting a game creation course.

The learning objectives currently include the following:

- Understand how educational games and gamification are unique - Learn about the possible benefits and advantages of learning with games - Better general understanding of the process of creating an educational game - Become acquainted with 2 educational games that intersect with the health sciences - Understand how basic game design elements are significant in educational games - Become familiar with some NIH & NLM endorsed games

Outline:
Introduction/Overview: 5-10 min.
Rina Wehbe (Above Water): 20 min.
Zeb Mathews (PubWizard): 20 min.
Game Exercise: 15-20 min.
Q&A & Survey: 5–10 min.

*Webinar will be recorded. Please register to receive recording.

Class Date:
Region/Office: National
Apr 18, 2017
1:00PM - 2:15PM ET

Educational games are games explicitly designed with educational purposes, or which have secondary educational value. The gamification of learning is an educational approach to motivate students to learn by using game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning. These webinars aim to explore educational games, game-based learning, and gamification for the health sciences.