Archive for the ‘Technology’ Category
Thursday, September 12th, 2013
Please join us Wednesday, September 18, 2013 from 10:30 – 11:30 am (CT) for the National Network of Libraries of Medicine, South Central Region’s (NN/LM SCR’s) free monthly webinar, SCR CONNECTions.
This month’s topic is Mobile Devices and Apps in Education presented by guest speaker Rebecca K. Miller, College Librarian for Science, Life Sciences, and Engineering at Virginia Tech University.
Rebecca is no stranger to our Region. She previously served as the Digital Technologies/Information Literacy Librarian at LSU in Baton Rouge, Louisiana. She is currently pursuing a secondary master of arts degree in instructional design and technology from Virginia Tech. Rebecca is also the co-author of the popular book Tablet Computers in the Academic Library as well as the forthcoming title Introduction: Rethinking Reference and Instruction with Tablets.
Mobile devices are changing how library users access information and applications (apps) for mobile devices are being released at a rapid rate. Rebecca will address how mobile technologies and apps can be implemented in library and educational settings. Rebecca will provide an overview for using apps for teaching and provide information about how to assess apps for use in education.
This webinar will be available for 1 hour of Medical Library Association (MLA) Continuing Education credit and will be archived for future viewing.
How to Log In
Go to https://webmeeting.nih.gov/scr/, on the log in screen, choose “Enter as a Guest” and type in your name.
Once the room is open the system will provide a prompt asking for your phone number to connect to the audio.
Use *6 to mute or unmute your phone.
**Do Not Place Call on Hold**
Problems? Contact the Regional Medical Library (RML) office at 713-799-7880, or 800-338-7657 (AR, LA, NM, OK, TX only).
Wednesday, September 11th, 2013
Bring Your Own Device or BYOD is a current technology trend that is taking off in organizations and in education. While many organizations still rely on restricted systems, the mass consumerization of mobile devices is helping fuel the BYOD trend. Students, faculty, and staff in many organizations are bringing in their own mobile devices to use in the classroom or on the job. As mobile technology trends reshape learning models they also create new challenges for information technology (IT) departments.
The recent BYOD ECAR Research Hub report from EDUCAUSE focused on the implications of BYOD for IT groups. With so many people bringing it their own devices IT staff are often faced with many questions about the level of support they can offer and the security risks these devices might create. In additional one of the most important aspects of IT and BYOD is the creation of a network infrastructure that can support the many mobile devices being used.
According to the report’s key findings IT leaders in higher education express support for BYOD as the model offers opportunities to diversify and expand the teaching and learning environment. They also report the greatest challenges with BYOD are issues that pertain to faculty and staff use of their own devices for work-related purposes.
The report found that few (18%) of the institutions surveyed had an plan or policy in place to deal with the proliferation of BYOD but despite formal policies or plans action to accommodate BYOD was common. 52% of those surveyed were planning for a formal strategy to better accommodate BYOD demand.
Regarding the hot button issue related to security in BYOD environments the report “approaches security issues from the perspective that data are the paramount institutional asset and are therefore the most important consideration when discussing BYOD security issues. From this standpoint, the most important risk management issues for BYOD are securing data, carefully managing access to systems and services, using secure networks for enterprise-based activities, and authenticating identities.” The report suggests that financially speaking investment into the security of data, system access, and secure networks is better than approaching the unique security issues of user-owned devices. The report goes on to suggest that “educating users about sound security practices will raise their awareness of security risks.”
While BYOD sounds like an alluring option for institutions seeking to cut costs, the report demonstrates that cost saving with BYOD is elusive as the investment into infrastructure to support devices and secure data can be high. “Middleware that bridges users/devices and systems/services/data is an
increasingly significant part of IT frameworks. Middleware components are the commodities that bridge users, their devices, and their consumer-level applications to the institution’s data, services, systems, and enterprise-level applications.”
Positive aspects of BYOD in the field of education include the ability to create extended classrooms with the use of mobile technologies. BYOD is set to transform classroom and campus space into technology hubs assisting in the development of new learning models and techniques which take full advantage of the benefits mobile technology offers.
Wednesday, September 4th, 2013
Guest Author: Maureen “Molly Knapp, Research Support & Education Librarian at Tulane University Rudolph Matas Library of the Health Sciences
In December 2012 I had the opportunity to attend the mHealth Summit in Washington, DC, thanks to the National Network of Libraries of Medicine, South Central Region’s (NN/LM SCR’s) Professional Development Award. The mHealth Summit is an annual event sponsored by the Healthcare Information and Management Systems Society (HIMSS), with strategic support from mHIMSS (a division of HIMSS interested in mobile tech), the National Institutes of Health (NIH), and the mHealth Alliance (an international group with a global focus on the use of mobile devices in health care).
So what is mHealth, you wonder? According to the mHealth Alliance FAQ page:
Mobile Health, or mHealth, can be defined as medical and public health practice supported by mobile devices, such as mobile phones, patient monitoring devices, tablets, personal digital assistants (PDAs), and other wireless devices.
Some uses of mHealth include:
• Education and Awareness – Messaging in support of public health and behavioral change campaigns
• Diagnostic and Treatment Support – Mobile phone as point-of-care device
• Disease and Epidemic Outbreak Tracking – Sending and receiving data on disease incidence, outbreaks and public health emergencies
• Supply Chain Management – Using mobile solution to improve stock-outs and combat counterfeiting
• Remote Data Collection – Collecting real-time patient data with mobile applications
• Remote Monitoring – Maintaining care giver appointments or ensuring medication regime adherence
• Healthcare Worker Communication and Training – Connecting health workers with sources of information
Rest assured, all of these topics and more were addressed at the 2012 mHealth Summit. One of the more provocative keynote sessions I attended was Vinod Khosla’s “Can we have Health and Healthcare without Doctors?” Khosla is a venture capitalist and co-founder of Sun Microsystems. His answer – yes – is detailed in the article “Technology will replace 80% of what doctors do“.
Another interesting panel discussion addressed patient advocacy, featuring Donna Cryer, president & CEO of the American Liver Foundation (@DCpatient) & and Mary Anne Sterling (@SterlingHIT), a health IT consultant and family caregiver. (On a side note, there is a growing role for librarians in patient advocacy, as future MLA programming may soon reveal.)
My favorite, final ‘find’ of the summit was in the Gaming Pavilion in the exhibit hall. There I discovered Tiltfactor Games, specifically a game called ZombiePox, which explores group immunity and the need to vaccinate…WITH ZOMBIES. Tiltfactor was demoing an iPad version of the game, which is unavailable at this time. (Perhaps it was too infected?) With gamification a growing trend in libraries, awareness of companies providing educational, health related games is definitely relevant for collection development. (Also: zombies.)
Overall, the mHealth Summit was heavier on entrepreneurship and investment opportunities and lighter on science. I attended several contributed paper sessions that were hit and miss. Honestly, I don’t know that many librarians would find this type of summit useful to their everyday practice, as it was geared more towards bringing together business and industry. However, for those interested in trends in mobile health technologies and its application to public health and health care, or those who have a really cool app or website in need of a wealthy investor, the mHealth Summit is definitely your scene.
Wednesday, August 28th, 2013
Germs are everywhere. Touching dirty surfaces has always been a concern. Disinfection stations for cleaning hands have shown up in schools, restaurants, gyms, and countless other public places. But what about the germs that transfer from hands to mobile devices? The use mobile devices with touchscreens continues to rise but disinfecting these devices can be problematic. According to many mobile device manufacturers the use of liquids, including disinfecting liquids, on the special touchscreen is not recommended. Some manufactures warn that using liquids may damage the touchscreen or void the product warranty.
The use of tablet devices in hospital and healthcare settings poses a unique situation. In clinical settings the use of a tablet device by clinician or patient may occur. The transfer of germs from one patient to another or to the care provider via a tablet screen may occur if tablets are not properly disinfected.
A recent study published in the Journal of Medical Internet Research found that “Normal use of tablet PCs leads to a remarkable amount of microbial surface contamination.” And “every fingerprint on the surface will leave residue on the glass, aluminum, and plastic parts of the device and may contain a large number of bacteria. An increased awareness of this fact is required when those devices are used during patient care.”
In this study ten iPad devices were used and tested during the study period to determine the best method for disinfection of the devices. The study found that the recommended cleaning method suggested by manufactures, a lint-free cloth without liquid cleaning agents, results in a reduction rate of 51.1% bacterial colony forming units. However when isopropanol wipes were used along with proper cleaning protocols reduction and inactivation of residual bacteria occurred.
Unfortunately recent changes in care policies from device manufactures suggests that the use of any liquid including that found in the isopropanol wipes will result in voiding of the manufacturer warranty.
The study also used the deBac-app as a tool to help devices owners follow proper cleaning protocols to ensure the maximum reduction on bacteria on the devices. The app which is free from the iTunes App Store helps document the cleaning process as well as keep a log of when cleanings occur.
Overall, mobile device owners should take care to minimize the amount of bacteria present on devices to ensure the health and safety of those using the device. One of the best way to minimize bacteria present on tablet devices is to follow methods for proper disinfection of the hands before and after each patient interaction.
Thursday, August 22nd, 2013
University of Southern California’s Annenberg Center for the Digital Future recently released the 11th Digital Future Project Report. This report is the longest-running study of it’s kind and serves as one of the most comprehensive reports on internet use and internet users in the United States. The 2013 report features new questions about negative attention online such as cyberbullying and harassment as well questions on the impact of mobile devices.
Another area of interest in the report explores the “Millennial Rift”, the vast differences between how Millennials (age 18-34) and non-Millenials use online sites and services.
Some findings of interest from the report:
- 30% of parents let their children use Facebook unsupervised.
Millennials are more involved with mobile shopping and comparison shopping than non-Millennials.
68% percent of Millennials have done a price comparison on their mobile devices while in a store to find if there is a better deal available online, compared to 43% of non-Millennials.
- More than twice as many Millennials as non-Millennials watch online versions of television shows or music videos.
- Higher percentages of Millennials (70%) compared to non-Millennials (51%) value social networking sites such as Facebook, Twitter, and Google Plus as important for maintaining their relationships.
- Internet access through a wireless handheld device (such as a mobile phone or tablet) is growing significantly, with 56% of users reporting that they go online with a handheld device, compared to 33% in 2010.
- The survey found that measurable percentages of users in all age ranges report that they have been bullied or harassed.
- Modest numbers of users go online at least weekly to look for health information (24%).
Tuesday, August 20th, 2013
Looking for fast and easy ways to create fun library videos? Applications Vine, Instagram, and MixBit have been getting attention recently and offer easy to use video creation options. While Vine has been offering their short video service for Twitter since January, Instagram launched a similar short video option this summer, and while newcomer MixBit offers many of the same features this new app from the creators of YouTube also includes the ability to mix in other videos. This post provides an overview of the features of each service.
Vine is a stand alone app that is owned by Twitter. Vine is available for Apple, Android, and Microsoft devices. Users can create videos that are up to six seconds long. Users can then post their short video directly to Vine or to Twitter. Vine videos loop so that a short video can be viewed over and over again. According to the Twitter blog post about Vine “the brevity of videos on Vine (6 seconds or less) inspires creativity.”
Instragram is a social photo sharing app and site. Beginning in June 2013 Instagram began allowing users to record and post photos. Videos created with Instagram can be up to 15 seconds long and be published to Instagram, Twitter, Facebook, Flickr, Foursquare, Tumblr and Email. Instagram also allows users to add filters to the videos they shoot allowing the creation of videos that appear to be shot using specialized cameras or lenses.
For an in-depth look at how Vine and Instagram compare Jordan Cook provides an in-depth review of the two services in his post Instagram Video Vs. Vine: What’s the Difference? published on TechCrunch in June.
The MixBit app is latest creation from YouTube founders Steven Chen and Chad Hurley. MixBit allows users to sign up for service and create videos up to 16 seconds long and provides additional options such as easier editing options for cutting out clips and mixing in clips from videos created by other users. MixBit was launched in August 2013 and is currently only available for apple devices but the app is expected to be released for Andorid and other devices soon. Videos can be shared via social media or via a link to the video on the MixBit website.
The short nature of the videos have lead to creative concepts for many videos. Because of the way the apps allow users to record segments of video stop motion video animations can be easily created.
For library or organization use these videos may be useful as part of a marketing strategy or campaign or as a quick tour of some interesting aspects of the library. iLibrarian, Ellyssa Kroski recently blogged about 15 Cool Ways Libraries Can Use Vine to Create Social Videos which provides real-life examples of short video use using services such as Vine. The social and sharing aspect of these video services should also be considered. Are your users aware of these apps? Are they already watching short videos and sharing them with friends? Consider using hashtags to promote your video via social networking outlets such as Twitter.
An important note about the videos created by each of these services, the videos that are created are not 508 compliant. Videos created by these services that include captioning my be 508 compliant but should be evaluated for accessibility before distribution.
Tuesday, August 20th, 2013
Yesterday, Health and Human Services (HHS) Secretary Kathleen Sebelius and Young Invincibles announced the Healthy Young America video contest in an effort to inform young people about health insurance coverage and new options under the Affordable Care Act. People can submit entries and vote for their favorite videos at www.healthyyoungamerica.org.
The Affordable Care Act is making health care more affordable and accessible for 19 million uninsured young adults across the country. Young Invincibles and the Department of HHS have created this competition “to tap into the creativity and energy of young Americans while raising awareness about the new law and encouraging young people to take advantage of the benefits of health insurance.”
Videos can be submitted during the five-week period starting on Monday, August 19th. A public voting period will follow to help determine the Finalists in each category, and a final round of voting and judging will determine who takes home the Grand Prize. The contest features a prize pool worth up to $30,000 and over 100 prizes to be awarded in three categories: You Are Not Invincible, Perform a Song! and Animation. More information, including requirements and important dates for submission can be found at the Healthy Young America website. There is even an Early Bird prize which will go to the best video submitted by September 2nd.
More information is also available from the HHS Press Release on August 19, 2013.
Thursday, August 15th, 2013
Wearable technology is getting the Google treatment. In development stages since 2011, Google Glass recently made its way in to the hands of many who have been test driving the wearable computer from Google. Google Glass is a wearable headset with built in camera, microphone, and speakers which allows those who wear the headset to use natural language to search the internet and query requests. Feedback is delivered to the person wearing the device through the speakers which can also read text messages and updates from social media sites. The built in camera allows users to capture video from a personal point-of-view. Video capture capability as already been tested by skydivers, mountain bikers, and many more.
The Glass Explorer program is allowing more users to get their hands on the devices. Many users are testing the capabilities in health and medical settings.
Explorer Rafael Grossmann, MD, FACS sees various ways for Google Glass to be used in medical education and the health sciences. John Nosta recently wrote more about Grossmann’s work with Google Glass for Forbes in the post “How Google Glass is Changing Medical Education“. Grossmann has used Google Glass to record point-of-view surgical procedures as well as interact with healthcare providers through video. Grossmann as well as other see the power of Google Glass to enhance the field of telemedicine and connect patients with providers.
As more applications are developed for Google Glass expect many to be healthcare focused. Fitness and wellness are also important targets of app development. Companies such as Augmedix are already looking into ways to use Glass in medical scenarios.
Augmented reality and real-time access to information through devices such as Google Glass are also influencing how librarians provide services to their users. Marianne Kruppa a librarian and Glass Explorer already sees ways to use Glass to provide information for library users. She was recently interviewed by the South Bend Tribune and brief video is included in the post, “Area woman exploring use of Google Glass“.
Google Glass is also making an impact on the lives of those with disabilities. Mashable recently posted “OK, Glass: I Can’t Walk, So Help Me Explore” which details the experiences of a Google Glass Explorers Tammi Van Sant and Alex Blaszczuk both using the new device to interact and connect with people in ways they previously though impossible. Researchers in various institutions are working on apps for Google Glass that would be beneficial for those with chronic diseases or who are blind or deaf.
Expect to see and hear more about Google Glass use in products and services. Also watch out for new apps that make using Google Glass and interacting with information through the devices even easier.
Are you or someone you know using Google Glass? Let us know what you think in the comments section of this post.
Tuesday, August 13th, 2013
Makerspaces are areas in the community were people with common interest can gather and work on projects. Many of these projects are centered around technology and include robotics, computers software, 3D printing, and more. These spaces are designed to encourage innovation and collaboration on a variety of topics. While many communities use people’s homes or rent office space for these type of activities, libraries are beginning to open their doors to these innovators. Many public libraries are offering programming centered on the makerspace idea and encouraging the community to come in and innovate.
The Westport Public Library in Westport, Connecticut was one of the first public libraries to open a makerspace to the public. To excite the community the library first had a makerfair which allowed community members already involved in maker activities to display what they had been working on and spark conversation for those who may be new to or interested in working in a makerspace. More about the Westport Public Library Makerspace include projects, programs, and informative videos can be found online. Chicago Public Library recently opened the Innovation Lab proving tools, technology, and resources for users as well as workshops can classes on various topics.
In academic institutions makerspaces for students, faculty, and staff are also being embraced. The library typically provides a space as well as emerging technology equipment such as 3D printers. Such makerlabs have already been introduced at the North Carolina State University (NCSU) of the University of Michigan. The NCSU Libraries Makerspace provides users with access to 3D printers and laser cutters. Students are billed for the time the use the lab as well as for some of the materials used. The University of Michigan 3D Lab is located in the Digital Media Commons area of the library and provides uses with access to 3D printing as well as motion capture and advanced visualization tools. The area is open to the entire academic community include health science students and researchers. Technology provided by the 3D Lab recently allowed architects and physicians to collaborate on design they could see using hospital room visualization technology.
The Claude Moore Health Sciences Library at the University of Virgina recently added a 3D printer to their growing number of emerging technologies available for use by library users.
Monday, August 12th, 2013
This summer three new titles were added to the National Network of Libraries of Medicine, South Central Region Lending Library. All three titles are technology related at address timely trends including social media and video creation that many libraries and organizations may be interested in learning more about. The books available for loan to any NN/LM SCR Network remember.
Doing Social Media So It Matters: A Librarian’s Guide
Author: Laura Solomon
Description: Facebook, Twitter, MySpace, LinkedIn: it’s difficult enough to keep abreast of social media Web sites, let alone understand how they fit into today’s library. This practical resource brings together current information on the topic in a concise format that’s easy to digest. Laura Solomon is a librarian with more than a decade of experience in Web development, design, and technology, and her timely guide
- Provides context on the social media phenomenon
- Offers practical advice on how libraries can choose, use, and monitor these tools effectively
- Identifies additional resources and best practices
Solomon has written a unique, to-the-point guidebook for those ready to jump into the deep end of the pool and commence or improve their library’s tweeting, posting, and friending.
Library Videos and Webcasts: The Tech Set #4
Author: Thomas Sean Casserley Robinson
Description: Online video and imaging software gives you the opportunity to communicate with your library users 24/7 – but getting started can be intimidating. ‘Library Videos and Webcasts’, part of Neal-Schuman’s The Tech Set®, has the building blocks you need to effectively, affordably, and easily create and broadcast high-quality webcasts to your library users, staff and the social networking sites beyond. Author Sean Robinson details each step in the video creation process, with practical guidance for equipment selection, planning, development, plus the use of quality camera techniques, props and special effects. Robinson also covers post-production, and shows you best practices for marketing your videos and measuring their success. ‘Library Videos and Webcasts’ is a useful one-stop resource for both advanced and less-experienced librarians. Whether you want to advertise upcoming programs, broadcast book reviews, or film instructional videos about your library’s services, this complete how-to guide gives you the all of the practical tools you need to integrate video into your library’s repertoire.
Neal-Schuman Library Technology Companion: A Basic Guide for Library Staff, 4th Edition
Author: John J. Burke
Description: The fourth edition of Burke’s comprehensive resource, newly revised and updated, is a perfect primer for LIS students and should be at the top of the list for any current or future library professional looking to stay at the forefront of technological advancement. This all-in-one guide helps readers contribute to improving institutional performance, boost productivity, and stay connected to the latest library technology topics and tools by offering incisive coverage of
- Library technology basics, with a historical overview providing context, suggested resources for staying up to date, and a chapter on appraising and purchasing equipment and putting systems into operation
- Technology tools, including computers of all kinds (desktops, laptops, tablets, and mobile devices), office applications, the wireless world, the vast changes and potential of library catalogs and databases, social media, and much more
- How libraries put technology to work through adaptive/assistive technology, virtual reference, blogs, screencasting, distance learning, and other day-to-day workflow
- Building and maintaining technology, offering guidance on spam, spyware, security strips, and other dangers of the cyberworld, plus troubleshooting tips for typical technology problems and advice on making technology environments comfortable for users
- The importance of long-range technology planning and how to take steps to start the planning process