Archive for the ‘Teaching Technologies’ Category
Wednesday, August 15th, 2012
I recently attending a conference called SIDLIT: Summer Institute of Distance Learning & Instructional Technology.
One of the sessions I attended focused on choosing online activities that support learning objectives. The session talked about integrating the absorb, do, and connect approach; an idea put forth by William Horton, an eLearning guru.
Absorb activities impart facts. A learner may read an article, listen to an audio explanation, or watch a short video, etc. to access and acquire the information. This is sometimes seen as a passive learning activity, but our brain is most likely not in a passive mode as we process the new information and try to make it fit into our existing knowledge framework.
One way to make a seemingly passive learning activity more active is to augment the activity. The University of Arizona Library uses a system called Guide on the Side to augment their library instruction. Watch their tutorial about how to find articles using JSTOR. http://www.library.arizona.edu/applications/quickHelp/tutorial/searching-jstor
Wednesday, August 15th, 2012
When your course includes online chats it may be beneficial to establish whether or not the online participants have the skills to conduct chats efficiently, integrate the information and ultimately resolve and report on the issues discussed.
It might prove beneficial to provide coaching and feedback before and outside the online course. This coaching would include reviewing the roles and expectations of Moderator, Recorder and Participants. David S. Stein and Constance E. Wanstreet, two faculty members from The Ohio State University, presented their findings at the 28th Annual Distance Learning and Teaching Conference. Their 2012 preliminary results found that a coached group demonstrated five times more evidence of high-order thinking that the un-coached group.
Tuesday, August 14th, 2012
I attended the 28th Annual Conference of Distance Teaching & Learning on August 8-10, 2012 in Madison, WI.
In the next few weeks I will be posting about some of the things I encountered during the conference.
The first workshop I attended started with a video produced via Xtranormal.
Xtranormal makes your stories come to life. You select your “animated actors”, type or record your script, add sounds, gestures and voila, you have a short video.
Xtranormal is an online moviemaker program, an easy, full-featured web 2.0 tool. It started as a completely free tool and has now converted to a pay for points format. However, previews are still free and may suffice for your purposes. Xtranormal now has a teacher dashboard to manage classes, students, and assignments, all using a simple and clean web interface.
From their website:
Xtranormal for Education was tested by Noisecast, “The World’s Noisiest Tech Blog”. Xtranormal was quite happy with the results… “We’re about as happy as a kid who just received straight A’s on his report card! You better believe we’ve got this review hanging on the Xtranormal fridge. The folks over at Noisecast really hit the nail on the head in their assessment of Xtranormal for Education. In the review, they deliver a well-organized and simple overview of the product – what it is in a nutshell; how it works exactly, key features that differentiate the teaching platform from basic, etc. They even created their own Xtranormal video to introduce the review, which reportedly only took about eight minutes to make.”
Try it out.
Monday, July 30th, 2012
Creative Commons has a new interactive tool to help you choose the right Creative Commons license for your work. After you choose your license, it will generate HTML metadata to attach to your work. This is very useful both for picking the right license and for understanding the available licensing options.
Friday, July 6th, 2012
Have you thought about using games as part of your teaching strategy? “Games, Gamification, and the Quest for Learner Engagement” is an interesting article by Karl M. Kapp that discusses the advantages and drawbacks of games in instructional settings. The article defines “gamification” as “the solution for incorporating the engaging aspects of games into the larger curriculum of an organization is the application of the concept of gamification. Gamification is using game-based mechanics, aesthetics, and game thinking to engage people, motivate action, promote learning, and solve problems.” He points out that games give students the “freedom to fail” as well as building interest.
Building games can be time consuming and difficult, but one possibility is to use an online Game Builder to experiment with using games as a teaching activity. One example is available at WISC-Online.
Tuesday, June 5th, 2012
Join us for an online class taught from July 23 – August 27, 2012: “Teaching with Technology: Tips, Techniques and Tools”!
In this class, you will learn about using technology tools for teaching distance learning courses. We will discuss options and best practices for asynchronous and synchronous distance classes, as well as “blended” classes that offer both in-person and online options. Adult learning principles will be reviewed. We will examine and discuss examples of software and website tools in teaching.
The class is taught “asynchronously” using the Moodle course management system, so you can complete the classwork at a time convenient for you. Allow approximately 2 hours per week for independent classwork. There are 4 weeks of assignments, readings, and discussions, with the 5th week saved for a “catch-up” week. Upon completion of the class you will receive 8 MLA CE credits.
The class is free and open to residents of the U.S. Class enrollment is limited, so we do ask that you check your schedule to be sure you have time to complete the class.
To register: http://nnlm.gov/ntcc/classes/schedule.html
Friday, May 25th, 2012
Google has a new site called Google Search Education. You can watch a two minute video to learn about the impetus for the site: http://youtu.be/v9yZco8bwI8.
The site includes a number of hour long recordings called Live Trainings on topics such as, Power Searching, Modern Search Literacy, and Using Google Scholar. A tip from the site: learn to narrow your search results by domain: search term site:.edu Replace search term with your own search term and retrieve results from .edu sites.
Thursday, May 24th, 2012
SaveMeeting is an app that records meetings on iPhone and Android devices. The app allows you to record the audio of your meetings, transcribe the audio, and share the recordings and transcriptions with others. Free (1000 minutes of audio) and paid versions are available. Works with a PC as well. Coming soon: SaveMeeting for iPad and Blackberry.
Thursday, May 17th, 2012
Pocket is a freely available App for iPad and iPhone. Similar to bookmarking a web page, but you don’t need an Internet connection to view the contents. Use Pocket when you discover an interesting article, video or web page, but don’t have time to view it. Once it’s in Pocket, it’s on your phone, tablet, or computer. You can read an article during a flight, see a web page while you wait in line, or watch a video while relaxing at home; all without an Internet connection.
Friday, May 11th, 2012
“Infographics” or “information graphics” represent data, information, or knowledge in a visually appealing format. Infographics include attractive images to represent ideas, and may also include data visualizations. Two free online tools can help create infographics: Visual.ly and Easel.ly (currently in beta). Visual.ly also lets users share their infographics, so you can explore the visualizations that others have created. Easel.ly has a number of pre-made themes and pre-made design elements, so you don’t have to start from scratch to build an infographic.